← Back to game

How to Play NodusNexus

NodusNexus is a strategic card game of matching patterns. Every card has three attributes — a color, a shape, and a number. You build a shared grid of cards and score points by forming valid lines. The player with the highest score when the deck runs out wins.

The Cards

In a standard game, cards combine four colors (red, green, blue, yellow), four shapes (triangle, square, circle, cross), and the numbers 1–4. Smaller "Mini" and larger "Mega" game sizes add or remove an attribute value (Mega introduces purple, the star shape, and the number 5).

Placing Cards

On your turn you place one or more cards from your hand of four onto the board. Cards must be placed adjacent to an existing card — up, down, left, or right, never diagonally. The very first card of the game starts the grid.

The Line Rule

Whenever your cards form a line (horizontal or vertical), each attribute across that line must be either all the same or all different:

  • A line of cards that are all red, but each a different shape and number — valid.
  • A line where colors repeat but aren't identical, or numbers are partly matching — invalid.

Lines can be at most four cards long.

Multiple Cards Per Turn

You can place up to four cards in a single turn, but they must all go in the same row or the same column. Placing more cards at once builds longer lines and bigger scores.

Wild Cards

Wild cards match any color, shape, or number, letting you bridge lines that wouldn't otherwise be valid. A wild must join a line that already contains at least one normal card. Later in the game, a player can replace a wild on the board with a matching card from their hand, as long as every line through that square stays valid.

Special Cards

The deck also contains action cards that change the board:

  • Remove — remove any card from the board.
  • Steal — take a card from the board into your hand.
  • Swap — exchange a card on the board with one from your hand.

Scoring

Your score for a turn is the sum of the card numbers in every line you form or extend. Wild cards count as zero. Completing a full line of four cards (a "lot") doubles that line's score, so closing out long lines is the key to a high total.

Winning

The game ends when the deck runs out and players can no longer draw. The player with the highest total score wins. Play solo against AI opponents (easy, medium, or hard) or challenge friends online in multiplayer.

Ready to play? Start a game →